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Arch 508 Spring 2010 Class Fourteen This tutorial is an introduction to Rhino / Grasshopper #3. Using Grasshopper this tutorial will create a Facade Pattern using Attractor Points. Then it will cover creating a structure on a complex surface....

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Arch 508 Spring 2010 Class Twelve This tutorial is an introduction to Rhino / Grasshopper #2. Using Grasshopper this tutorial will create a pattern component to be applied to a parametric divided surface. Concepts covered are: Divide...

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Arch 508 Spring 2010 Class Eleven This tutorial is an introduction to Rhino / Grasshopper. Using Grasshopper this tutorial will create a parametric tower massing & skin. Concepts covered are: Array _Planar Surface _ Extrude _ Divide...

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Arch 508 Spring 2010 Class Six This tutorial is Complex Surface Modeling 03 using Revit 2010. It will cover: Rhomboid Curtain Panel _ 3D Snapping _ Parametric Surface _ Component Flip _ Toposurface _ Camera _ Render SP10_BIM_Class-06 Enjoy...

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Modeling the Barcelona Chair in 3ds Max - Part Two This tutorial is part two of a series that looks at Modeling the  famous Mies van der Rohe Barcelona Chair. This masterpiece was designed in 1929 for the original Barcelona Pavilion. The length, width...

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Arch 125 Spring 2010 Class-05

Posted by digital_design | Posted in Arch 125, AutoCad, Rhino | Posted on 10-02-2010

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Arch 125 Spring 2010 Class-05

This tutorial will cover the relationship between AutoCad and Rhino. You will take the AutoCad file provided and go through some steps that will allow you to open it in Rhino. It is important that you use 3D tools early on in the design process. Rhino is a good tool for us to begin to explore 3D design. The transition from AutoCad to Rhino is easier then other 3D applications because of many interface similarities.

Acad_Rhino_Tutorial

Acad_Rhino_Drawing

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-04

Posted by digital_design | Posted in 3DS Max, Arch 427, AutoCad, Tutorials | Posted on 01-02-2010

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Arch 427 Spring 2010 Class-04

This tutorial is the first of the Modeling Design series. It covers pivot point and how to use and move an objects pivot point to mirror. In 3ds Max when you mirror an object the new object can become an instance of the original so that what happens to the original will happen to the instance.  The tutorial will cover making interior walls and using Boolean to make door openings in walls. It also covers the AutoCad array command for a later comparison to the array in 3ds Max.

Please click on the link below to download the tutorial.

SP10_427_Class-04

Enjoy and please post comments, errors and omissions.

Arch 125 Spring 2010 Class-04

Posted by digital_design | Posted in Arch 125, AutoCad | Posted on 31-01-2010

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Arch 125 Spring 2010 Class-04

This tutorial is the 3rd in the digital design beginner series. It will explore the manipulation of the UCS and 3D wireframe massing in AutoCad while covering some AutoCad basics like Grips, Layers and Linetypes. In the next tutorial of this series we will look at exporting the 3D wireframe massing from AutoCad into Rhino.

Arch125_Class-04_SP10

Enjoy and please post comments, errors and omissions.

Arch 125 Spring 2010 Class-03

Posted by digital_design | Posted in Arch 125, AutoCad | Posted on 31-01-2010

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Arch 125 Spring 2010 Class-03

This tutorial is the 2nd in the digital design beginner series. It will teach you how to export from Adobe Illustrator as a .DWG to  import into AutoCad. Then using scale by reference you will scale the .DWG  to full scale. The tutorial keeps going to include basic AutoCad layer and Polyline techniques to create an architectural Site Plan Diagram. In the next tutorial of this series we will look at the manipulation of the UCS and 3D massing in AutoCad.

Arch125_Class-03_SP10

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-03

Posted by digital_design | Posted in 3DS Max, Arch 427, AutoCad, Tutorials | Posted on 22-01-2010

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Arch 427 Spring 2010 Class-03

The class-03 tutorial is the last of the 3 part sneak preview tutorials. This tutorial will cover the Edit Mesh modifier that allows you to edit the sub-objects of a 3D mesh. By editing sub objects like vertices and polygons you can strecth and manipulate geometry to create more complex shapes. The tutorial will also introduce you to the material editor and we will create a raytrace glass material. finally we will look at settings to help optimize rendering time using the mental ray rendering engine.

Please click on the link below to download the tutorial.

SP10_427_Class-03

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-02

Posted by digital_design | Posted in 3DS Max, Arch 427, AutoCad, Tutorials | Posted on 16-01-2010

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Arch 427 Spring 2010 Class-02

The class-02 tutorial will explore the 3ds Max snaps interface which is similar to AutoCad although far more advanced. In 3ds Max you can snap to 2D objects only, snap to 3D and project as 2D or snap to all. We also look at the UCS (user co-ordinate system) in AutoCad an essential part of learning 3D design in any modeling application. We continue with our AutoCad / 3ds Max modeling strategy and we look specifically at when to model from plan vs elevation or section. Then finally we look at the Daylight system that is made up of three components: Compass, MR Sun and MR Sky. MR stands for Mental Ray.

Please click on the link below to download the Class-02 tutorial:

SP10_427_Class-02

Enjoy and please post comments, errors and omissions.

3DS Max Fall 2009 Class-06

Posted by digital_design | Posted in 3DS Max, AutoCad, Tutorials | Posted on 28-09-2009

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3DS Max Fall 2009 Class-06

In 3DS Max nurbs (non uniform rational b-splines) modeling will allow you to model complex forms and geometry. These forms generally have multiple curves in 2 or 3 different axes i.e. plan and elevation. This tutorial begins in AutoCad and the explores UCS (user co-ordinate system) 3 point which allows you to control the UCS by specifying three points: origin, positive X and positive Y. Then the tutorial will introduce you to photometric (real-world) lighting.

Please click on the links below to download the tutorial and Acad file.

FA09_427_Class-06

NURBS

Enjoy and please post comments, errors and omission’s.

Arch 427 Spring 2010 Class-01

Posted by digital_design | Posted in 3DS Max, Arch 427, AutoCad, Tutorials | Posted on 24-08-2009

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Arch 427 Spring 2010 Class-01

This course is an exploration of new visualization techniques to support and express architectural design through 3D modeling and rendering.

Class-01 is the first of the Sneak Preview series which begins to explore the key fundamentals covered in the course.  These fundamentals will then be covered in more detail later in the course.

Please click on the links below to download the Class-01 tutorial and DWG file:

SP10_427_Class-01

Class-01 DWG File

Enjoy and please post comments, errors and omissions.

3DS Max nurbs part one

Posted by digital_design | Posted in 3DS Max, AutoCad, Tutorials | Posted on 13-08-2009

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3DS Max nurbs part one

In 3DS Max nurbs (non uniform rational b-splines) modeling will allow you to model complex forms and geometry. These forms generally have multiple curves in 2 or 3 different axes i.e. plan and elevation. This tutorial begins in AutoCad and the explores UCS (user co-ordinate system) 3 point which allows you to control the UCS by specifying three points: origin, positive X and positive Y.

Please click here to download the Nurbs – Part One.pdf

Please click here to download the nurbs.dwg file

Nurbs - Part One Thumb

Enjoy and please post comments, errors and omission’s.

scale raster images in AutoCad

Posted by digital_design | Posted in AutoCad, Photoshop, Tutorials | Posted on 01-08-2009

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scale raster images in AutoCad

This tutorial is the 2nd in the digital design beginner series. It will teach you how to import raster images into AutoCad and then scale them to full scale. The tutorial keeps going to include basic AutoCad layer and polyline techniques to create an architectural site plan. In the next tutorial of this series we will look at importing these polylines into 3DS Max and start building the 3D model.

Please click to download scale raster images in AutoCad.pdf

Raster images in AutoCad.indd

Enjoy and please post comments, errors and omission’s.

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