0
This tutorial will further explore texture mapping techniques and the Edit Mesh modifier in 3DS Max. In doing so it will cover a variety of necessary 3DS Max topics such as: Modifier Stack, Sub-Object Selection, Arch & Design (mi) materials, Diffuse Color, Snaps and Groups. The tutorial will also cover camera creation using a target camera and making a Sun using a Daylight System. A few basic Photoshop principles and tools will also be covered as needed.
Enjoy and please post comments, errors and omissions.
























