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The class-03 tutorial is the last of the 3 part sneak preview tutorials. This tutorial will cover the Edit Mesh modifier that allows you to edit the sub-objects of a 3D mesh. By editing sub objects like vertices and polygons you can strecth and manipulate geometry to create more complex shapes. The tutorial will also introduce you to the material editor and we will create a raytrace glass material. finally we will look at settings to help optimize rendering time using the mental ray rendering engine.
Please click on the link below to download the tutorial.
Enjoy and please post comments, errors and omissions.














