Arch 427 Spring 2010 Class-09
Posted by digital_design | Posted in Arch 427, Tutorials | Posted on 03-14-2010
Tags: 3DS Max, Tutorials
0
This is tutorial looks at changing the standard Mental Ray Physical Sky background image in 3ds Max. Currently this process is not as user friendly and effective as I hope it will be in future 3ds Max releases. Next concept covered is the UVW Map modifier. This modifier is applied to objects to tell 3ds Max how to scale, position and orientate the material textures that we create in Photoshop on our 3D objects. The tutorial will also show you how to create a tiles material which essentially creates a grid. This grid can be used to create bricks, floor tiles, ceiling panels, wall panels etc..
Please click on the links below to download the tutorial and the background jpeg image.
Enjoy and please post comments, errors and omissions.















