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Arch 508 Spring 2010 Class Fourteen This tutorial is an introduction to Rhino / Grasshopper #3. Using Grasshopper this tutorial will create a Facade Pattern using Attractor Points. Then it will cover creating a structure on a complex surface....

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Arch 508 Spring 2010 Class Twelve This tutorial is an introduction to Rhino / Grasshopper #2. Using Grasshopper this tutorial will create a pattern component to be applied to a parametric divided surface. Concepts covered are: Divide...

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Arch 508 Spring 2010 Class Eleven This tutorial is an introduction to Rhino / Grasshopper. Using Grasshopper this tutorial will create a parametric tower massing & skin. Concepts covered are: Array _Planar Surface _ Extrude _ Divide...

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Arch 508 Spring 2010 Class Six This tutorial is Complex Surface Modeling 03 using Revit 2010. It will cover: Rhomboid Curtain Panel _ 3D Snapping _ Parametric Surface _ Component Flip _ Toposurface _ Camera _ Render SP10_BIM_Class-06 Enjoy...

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Modeling the Barcelona Chair in 3ds Max - Part Two This tutorial is part two of a series that looks at Modeling the  famous Mies van der Rohe Barcelona Chair. This masterpiece was designed in 1929 for the original Barcelona Pavilion. The length, width...

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Arch 508 Spring 2010 Class Fourteen

Posted by digital_design | Posted in Arch 508, Grasshopper, Rhino, Tutorials | Posted on 19-04-2010

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Arch 508 Spring 2010 Class Fourteen

This tutorial is an introduction to Rhino / Grasshopper #3. Using Grasshopper this tutorial will create a Facade Pattern using Attractor Points. Then it will cover creating a structure on a complex surface. Concepts covered are: Shapes on Points _ Distance _ Minimum _ Division _ Max Size _ Falloff _ Planar Surface _ Flatten _ Divide Surface _ List Item _ Pipe

SP10_BIM_Class-14

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-12

Posted by digital_design | Posted in 3DS Max, Arch 427, Tutorials | Posted on 05-04-2010

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Arch 427 Spring 2010 Class-12

This 3ds Max tutorial begins with a lighting strategy that reduces the amount of lights with shadows to help speed up rendering time. Next it looks at the i-Drop technology that allows you to drag and drop 3d models from manufactures web pages into 3ds Max (unfortunately they are not updated yet to work in 3ds Max 2010). Additionally the tutorial looks at using the Camera Match tool to aid in creating a Photomontage rendering of the Chicago skyline.

Please click on the links below to download the tutorial, jpeg and max files.

SP10_427_Class-12

abn-city.max

Skyline

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-11

Posted by digital_design | Posted in 3DS Max, Arch 427, Photoshop, Tutorials | Posted on 29-03-2010

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Arch 427 Spring 2010 Class-11

This tutorial continues with our exploration of materials in 3ds Max.  We will revisit our layered stone floor material that consists of two layers; a grid (tiles map) and a stone texture (bitmap). Then we will continue to discuss “real world scale” using the UVW map modifier and tiling.

Please click on the links below to download the tutorial and the material texture jpeg images.

SP10_Class-11

AMMO

LEAF

WOOD DARK

Enjoy and please post comments, errors and omissions

Arch 508 Spring 2010 Class Eleven

Posted by digital_design | Posted in Arch 508, Grasshopper, Rhino, Tutorials | Posted on 27-03-2010

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Arch 508 Spring 2010 Class Eleven

This tutorial is an introduction to Rhino / Grasshopper. Using Grasshopper this tutorial will create a parametric tower massing & skin. Concepts covered are: Array _Planar Surface _ Extrude _ Divide Curve _ Offset _ Move _ Line _ Pipe _ Loft

SP10_BIM_Class-11

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-10

Posted by digital_design | Posted in Arch 427 | Posted on 22-03-2010

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Arch 427 Spring 2010 Class-10

This is the second 3ds Max materials tutorial. It will continue to explore the UVW map modifier for “Real World” scaling of textures. We will also customize some material textures using Photoshop.

Please click on the links below to download the tutorial and the material texture jpeg images.

SP10_Class-10

GRASS

STONE TRAV

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class Ten

Posted by digital_design | Posted in Arch 508, Photoshop, Tutorials | Posted on 21-03-2010

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Arch 508 Spring 2010 Class Ten

This tutorial will further explore texture mapping techniques and the Edit Mesh modifier in 3DS Max. In doing so it will cover a variety of necessary 3DS Max topics such as: Modifier Stack, Sub-Object Selection, Arch & Design (mi) materials, Diffuse Color, Snaps and Groups. The tutorial will also cover camera creation using a target camera and making a Sun using a Daylight System. A few basic Photoshop principles and tools will also be covered as needed.

SP10_BIM_Class-10

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-09

Posted by digital_design | Posted in Arch 427, Tutorials | Posted on 14-03-2010

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Arch 427 Spring 2010 Class-09

This is tutorial looks at changing the standard Mental Ray Physical Sky background image in 3ds Max. Currently this process is not as user friendly and effective as I hope it will be in future 3ds Max releases. Next concept covered is the UVW Map modifier. This modifier is applied to objects to tell 3ds Max how to scale, position and orientate the material textures that we create in Photoshop on our 3D objects. The tutorial will also show you how to create a tiles material which essentially creates a grid. This grid can be used to create bricks, floor tiles, ceiling panels, wall panels etc..

Please click on the links below to download the tutorial and the background jpeg image.

SP10_427_Class-09

Sky-Custom

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class Nine

Posted by digital_design | Posted in 3DS Max, Arch 508, Photoshop, Tutorials | Posted on 13-03-2010

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Arch 508 Spring 2010 Class Nine

In this tutorial we will export our Revit model for use in 3DS Max using the DWG format. Using Photoshop we will create  texture maps to apply to our Revit model. In 3DS Max we explore techniques to create materials using the texture maps that we created in Photoshop.

Click on the link below to download the tutorial:

SP10_BIM_Class-09

Click on the thumbnails below to download the jpeg images.

Enjoy and please post comments, errors and omissions.

Arch 125 Spring 2010 Class-07

Posted by digital_design | Posted in Arch 125, Photoshop, Tutorials | Posted on 23-02-2010

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Arch 125 Spring 2010 Class-07
This class tutorial will begin in Rhino and cover Camera creation and Sunlight using a Directional light. Then we will compose all of our In Class assignments on to a Design Presentation Board using Photoshop. In Photoshop the tutorial will cover basic design presentation composition principles such as story telling, hierarchy, scale and text.

Arch125_Class-07_SP10

Enjoy and please post comments, errors and omissions.

Arch 125 Spring 2010 Class 06

Posted by digital_design | Posted in Arch 125, Rhino, Tutorials | Posted on 23-02-2010

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0

Arch 125 Spring 2010 Class 06

This Rhino tutorial will continue with the Design of a simple pavilion building in 3D. Using Rhino it will cover the steps to build a 3D roof structure and surface.

Arch125_Class-06_SP10

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-07

Posted by digital_design | Posted in 3DS Max, Arch 427, Tutorials | Posted on 22-02-2010

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Arch 427 Spring 2010 Class-07

This tutorial is a detailed exploration of Photometric lighting in 3DS Max. It will look at three types of lights: Free Light Rectangle, Target Light, and Free Light line. It will also look at changing the daylight system  from date, time and location to Manual which allows for greater Daylighting flexibility.

Please click on the link below to download the tutorial.

SP10_Class-07

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class Seven

Posted by digital_design | Posted in Arch 508, Revit 2010, Tutorials | Posted on 22-02-2010

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Arch 508 Spring 2010 Class Seven

Now it’s time to make some construction drawings using the Revit model. This tutorial will cover how to create a drawing sheet with a plan, section and a perspective. Revit is a powerful tool and maybe its biggest strength is that it co-ordinates all of the 2d orthographic drawings.

SP10_BIM_Class-07

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-06

Posted by digital_design | Posted in 3DS Max, Arch 427, Tutorials | Posted on 15-02-2010

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Arch 427 Spring 2010 Class-06

In 3DS Max nurbs (non uniform rational b-splines) modeling will allow you to model complex forms and geometry. These forms generally have multiple curves in 2 or 3 different axes i.e. plan and elevation. This tutorial begins in AutoCad and the explores UCS (user co-ordinate system) 3 point which allows you to control the UCS by specifying three points: origin, positive X and positive Y. Then the tutorial will introduce you to photometric (real-world) lighting.

Please click on the links below to download the tutorial and Acad file.

SP10_Class-06

NURBS

SP10_Arch 427_Midterm

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class Six

Posted by digital_design | Posted in Arch 508, Revit 2010, Tutorials | Posted on 15-02-2010

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Arch 508 Spring 2010 Class Six

This tutorial is Complex Surface Modeling 03 using Revit 2010. It will cover: Rhomboid Curtain Panel _ 3D Snapping _ Parametric Surface _ Component Flip _ Toposurface _ Camera _ Render

SP10_BIM_Class-06

Enjoy and please post comments, errors and omissions.

Arch 125 Spring 2010 Class-05

Posted by digital_design | Posted in Arch 125, AutoCad, Rhino | Posted on 10-02-2010

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Arch 125 Spring 2010 Class-05

This tutorial will cover the relationship between AutoCad and Rhino. You will take the AutoCad file provided and go through some steps that will allow you to open it in Rhino. It is important that you use 3D tools early on in the design process. Rhino is a good tool for us to begin to explore 3D design. The transition from AutoCad to Rhino is easier then other 3D applications because of many interface similarities.

Acad_Rhino_Tutorial

Acad_Rhino_Drawing

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-05

Posted by digital_design | Posted in 3DS Max, Arch 427, Tutorials | Posted on 08-02-2010

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Arch 427 Spring 2010 Class-05

This tutorial will look in depth at the Loft modifier. In 3DS Max the Loft modifier can definitely be intimidating with its endless list of parameters. That being said it is also a very powerful parametric modeling modifier. This tutorial explores lofting multiple shapes along a path to create a conceptual massing study of an elliptical high rise tower. This tutorial will also explore in more depth the edit mesh modifier using Soft Selection to create a modern lamp shape. Soft Selection allows you to push and pull sub-object levels of the mesh allowing the other parts to follow (based on the falloff  settings).

Please click on the link below to download the tutorial.

SP10_427_Class-05

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class Five

Posted by digital_design | Posted in Arch 508, Revit 2010, Tutorials | Posted on 08-02-2010

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Arch 508 Spring 2010 Class Five

This tutorial is Complex Surface Modeling 02. It will cover: Hide/Isolate _ 3D Snapping _ Reference Lines _ Reference Points _ Spline throughpoints _ Create Form _ Surface _ Divide Surface _ CurtainPanel Pattern Based

SP10_BIM_Class-05

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-04

Posted by digital_design | Posted in 3DS Max, Arch 427, AutoCad, Tutorials | Posted on 01-02-2010

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Arch 427 Spring 2010 Class-04

This tutorial is the first of the Modeling Design series. It covers pivot point and how to use and move an objects pivot point to mirror. In 3ds Max when you mirror an object the new object can become an instance of the original so that what happens to the original will happen to the instance.  The tutorial will cover making interior walls and using Boolean to make door openings in walls. It also covers the AutoCad array command for a later comparison to the array in 3ds Max.

Please click on the link below to download the tutorial.

SP10_427_Class-04

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class Four

Posted by digital_design | Posted in Arch 508, Revit 2010, Tutorials | Posted on 01-02-2010

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Arch 508 Spring 2010 Class Four

OK now it’s time to get serious. The last 3 tutorials were designed to introduce you to Revit 2010 and make you comfortable working with the interface and basic tools. This tutorial picks up the pace. Still building upon what we have learned we begin to introduce a few more advanced concepts. This tutorial will cover Complex Surface Modeling _ Model In-Place Sweep (Loft-Shape & Path) _ Model Lines & Splines _ Export _ Imported Categories _ Levels _ Reference Points _ Type Parameters _ Create Form _ Control Points

Please click on the link below to download the tutorial.

SP10_BIM_Class-04

Enjoy and please post comments, errors and omissions.

Arch 125 Spring 2010 Class-04

Posted by digital_design | Posted in Arch 125, AutoCad | Posted on 31-01-2010

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Arch 125 Spring 2010 Class-04

This tutorial is the 3rd in the digital design beginner series. It will explore the manipulation of the UCS and 3D wireframe massing in AutoCad while covering some AutoCad basics like Grips, Layers and Linetypes. In the next tutorial of this series we will look at exporting the 3D wireframe massing from AutoCad into Rhino.

Arch125_Class-04_SP10

Enjoy and please post comments, errors and omissions.

Arch 125 Spring 2010 Class-03

Posted by digital_design | Posted in Arch 125, AutoCad | Posted on 31-01-2010

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Arch 125 Spring 2010 Class-03

This tutorial is the 2nd in the digital design beginner series. It will teach you how to export from Adobe Illustrator as a .DWG to  import into AutoCad. Then using scale by reference you will scale the .DWG  to full scale. The tutorial keeps going to include basic AutoCad layer and Polyline techniques to create an architectural Site Plan Diagram. In the next tutorial of this series we will look at the manipulation of the UCS and 3D massing in AutoCad.

Arch125_Class-03_SP10

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class Three

Posted by digital_design | Posted in Arch 508, Revit 2010, Tutorials | Posted on 24-01-2010

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Arch 508 Spring 2010 Class Three

This is the third tutorial in a series that will introduce you to Revit 2010. It covers the basics of  creating a parametric family profile that will be used for a vertical wall reveal. By creating a custom profile you will become more familiar with drawing in Revit 2010. The tutorial also covers how to create a camera. Have Fun!

Please click on the link below to download the tutorial.

SP10_508_Class-03

FA09_BIM_Class-03

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-03

Posted by digital_design | Posted in 3DS Max, Arch 427, AutoCad, Tutorials | Posted on 22-01-2010

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Arch 427 Spring 2010 Class-03

The class-03 tutorial is the last of the 3 part sneak preview tutorials. This tutorial will cover the Edit Mesh modifier that allows you to edit the sub-objects of a 3D mesh. By editing sub objects like vertices and polygons you can strecth and manipulate geometry to create more complex shapes. The tutorial will also introduce you to the material editor and we will create a raytrace glass material. finally we will look at settings to help optimize rendering time using the mental ray rendering engine.

Please click on the link below to download the tutorial.

SP10_427_Class-03

Enjoy and please post comments, errors and omissions.

Arch 125 Spring 2010 Class-02

Posted by digital_design | Posted in Arch 125, Illustrator, Photoshop, Tutorials | Posted on 19-01-2010

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Arch 125 Spring 2010 Class-02

This tutorial will give you the tools to create a Site Analysis Diagram using Photoshop and Illustrator. Using Google Maps you will print screen several images and stitch them together In Photoshop to create a high resolution Base Map. Then you will bring the Base Map into Illustrator and start tracing using the pen tool. It also covers Layers, Stroke, Line Weight, Fill and Opacity.

Please click on the link below to download the tutorial.

Arch125_Class-02_SP10

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class Two

Posted by digital_design | Posted in Arch 508, Revit 2010, Tutorials | Posted on 16-01-2010

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Arch 508 Spring 2010 Class Two

This is the second tutorial in a series that will introduce you to Revit 2010. It covers the basics of  Roof types, Slab creation / type, Detail Level and Door creation. The project that we are ultimately building is a small shed so its easy to handle. Have Fun!

Please click on the link below to download the tutorial.

SP10_508_Class-02

FA09_BIM_Class-02

Enjoy and please post comments, errors and omissions.

Arch 427 Spring 2010 Class-02

Posted by digital_design | Posted in 3DS Max, Arch 427, AutoCad, Tutorials | Posted on 16-01-2010

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Arch 427 Spring 2010 Class-02

The class-02 tutorial will explore the 3ds Max snaps interface which is similar to AutoCad although far more advanced. In 3ds Max you can snap to 2D objects only, snap to 3D and project as 2D or snap to all. We also look at the UCS (user co-ordinate system) in AutoCad an essential part of learning 3D design in any modeling application. We continue with our AutoCad / 3ds Max modeling strategy and we look specifically at when to model from plan vs elevation or section. Then finally we look at the Daylight system that is made up of three components: Compass, MR Sun and MR Sky. MR stands for Mental Ray.

Please click on the link below to download the Class-02 tutorial:

SP10_427_Class-02

Enjoy and please post comments, errors and omissions.

Arch 508 Spring 2010 Class One

Posted by digital_design | Posted in Arch 508, Revit 2010, Tutorials | Posted on 10-01-2010

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Arch 508 Spring 2010 Class One

The first in a series this tutorial will introduce you to Revit 2010. It covers the basics of Conceptual Massing , Roof creation, Wall by face and Wall Types. The project that we are ultimately building is a smal shed so its easy to handle. Have Fun!

Please click on the link below to download the tutorial.

SP10_508_Class-01

FA09_BIM_Class-01

Enjoy and please post comments, errors and omissions.

Modeling the Barcelona Chair in 3ds Max – Part Two

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 22-11-2009

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Modeling the Barcelona Chair in 3ds Max – Part Two

This tutorial is part two of a series that looks at Modeling the  famous Mies van der Rohe Barcelona Chair. This masterpiece was designed in 1929 for the original Barcelona Pavilion. The length, width & height of the chair = 30″

Please click on the links below to download the tutorial and jpeg image.

3ds Max Barcelona Chair – Part Two

barcelona_front

Enjoy and please post comments, errors and omission’s.

3DS Max Fall 2009 Class 12

Posted by digital_design | Posted in 3DS Max, Photoshop, Tutorials | Posted on 16-11-2009

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0

3DS Max Fall 2009 Class 12

In this tutorial we will look at rendering output and translate resolution for our final images. Next the tutorial covers a strategy for adding people using cylinders in max as place holders. Then we move to Photoshop for fine tuning; adding shadows, reflections and layer masks.

Please click on the links below to download the tutorial, max file and image files.

FA09_427_Class-12

Burdick Dining.max

woman in suit

man in suit

Enjoy and please post comments, errors and omission’s.

3DS Max Fall 2009 Class-11

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 09-11-2009

Tags: , ,

0

3DS Max Fall 2009 Class-11

This 3ds Max tutorial begins with a lighting strategy that reduces the amount of lights with shadows to help speed up rendering time. Next it looks at the i-Drop technology that allows you to drag and drop 3d models from manufactures web pages into 3ds Max (unfortunately they are not updated yet to work in 3ds Max 2010). Additionally the tutorial looks at using the Camera Match tool to aid in creating a Photomontage rendering of the Chicago skyline.

Please click on the links below to download the tutorial, jpeg and max files.

FA09_427_Class-11

abn-city.max

Skyline

Enjoy and please post comments, errors and omission’s.

Modeling the Barcelona Chair in 3ds Max – Part One

Posted by digital_design | Posted in 3DS Max, Photoshop, Tutorials | Posted on 04-11-2009

Tags: , , ,

0

Modeling the Barcelona Chair in 3ds Max – Part One

This tutorial is part one of a series that looks at Modeling the famous Mies van der Rohe Barcelona Chair. This masterpiece was designed in 1929 for the original Barcelona Pavilion. The length, width & height of the chair = 30″

Please click on the links below to download the tutorial and jpeg image.

3ds Max Barcelona Chair – Part One

barcelona_side

Enjoy and please post comments, errors and omission’s.

3DS Max Fall 2009 Class-10

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 02-11-2009

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0

3DS Max Fall 2009 Class-10

This tutorial continues with our exploration of materials in 3ds Max.  We will revisit our layered stone floor material that consists of two layers; a grid (tiles map) and a stone texture (bitmap). Then we will continue to discuss “real world scale” using the UVW map modifier and tiling.

Please click on the links below to download the tutorial and the material texture jpeg images.

FA09_427_Class-10

AMMO

LEAF

WOOD DARK

Enjoy and please post comments, errors and omission’s.

3DS Max Fall 2009 Class-09

Posted by digital_design | Posted in 3DS Max, Photoshop, Tutorials | Posted on 26-10-2009

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0

3DS Max Fall 2009 Class-09

This is the second 3ds Max materials tutorial. It will continue to explore the UVW map modifier for “Real World” scaling of textures. We will also customize some material textures using Photoshop.

Please click on the links below to download the tutorial and the material texture jpeg images.

FA09_427_Class-09

GRASS

STONE TRAV

Enjoy and please post comments, errors and omission’s.

Revit 2010 BIM Class-06

Posted by digital_design | Posted in Revit 2010, Tutorials | Posted on 20-10-2009

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Revit 2010 BIM Class-06

This Revit 2010 tutorial continues with the Conceptual Massing interface. Building on the Class-05 tutorial you will geometrically break down a surface using the divide surface function. Then you will create a family of a lofted ellipse to use for the Macro structure. Topics covered include: divide surface, curtain panel, reference points, reference planes and loft

Special thanks goes out to David Fano of CASE Design, Inc.  For more great digital design tutorials please visit:  http://designreform.net/

reference points _ spline
through points _ create form _ loft _ direct manipulation _
user co-ordinate (UCS)

Please click on the link below to download the tutorial.

FA09_BIM_Class-06

FA09_BIM_Class-06

Enjoy and please post comments, errors and omission’s.

Revit 2010 BIM Class-05

Posted by digital_design | Posted in Revit 2010, Tutorials | Posted on 14-10-2009

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0

Revit 2010 BIM Class-05

This Revit 2010 tutorial will begin to explore the Conceptual Massing interface. Topics covered include: reference points, spline through points, create form, loft, direct manipulation & user co-ordinate system (UCS)

Special thanks goes out to David Fano of CASE Design, Inc.  For more great digital design tutorials please visit:  http://designreform.net/

reference points _ spline
through points _ create form _ loft _ direct manipulation _
user co-ordinate (UCS)

Please click on the link below to download the tutorial.

FA09_BIM_Class-05

FA09_BIM_Class-05

Enjoy and please post comments, errors and omission’s.

3DS Max Fall 2009 Class-08

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 13-10-2009

Tags: , ,

3

3DS Max Fall 2009 Class-08

This is tutorial looks at changing the standard Mental Ray Physical Sky background image in 3ds Max. Currently this process is not as user friendly as I hope it will be in future 3ds Max releases. Next concept covered is the UVW Map modifier. This modifier is applied to objects to tell 3ds Max how to scale, position and orientate the material textures that we create in Photoshop on our 3D objects. The tutorial will also show you how to create a tiles material which essentially creates a grid. This grid can be used to create bricks, floor tiles, ceiling panels, wall panels etc..

Please click on the links below to download the tutorial and the background jpeg image.

FA09_427_Class-08

Sky-Custom

Enjoy and please post comments, errors and omission’s.

Photomontage using 3ds Max and Photoshop

Posted by digital_design | Posted in 3DS Max, Photoshop, Tutorials | Posted on 05-10-2009

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1

Photomontage using 3ds Max and Photoshop

This tutorial will give you a strategy for creating a Photomontage using Photoshop and 3ds Max. In Photoshop you will stitch together 3 photos using Photomerge. In 3ds Max you will import the stitched photo to use as a background image, then using the Camera Match utility you will create a 3ds Max camera to match the photo. Finally using the Merge in 3ds Max you will import a sculpture from the provided max file to use in the foreground of the rendering.

Please click on the links and photos below to download the files needed and the tutorial.

FA09_Arch125_Class-06

SCULPTURE_GEO.max

Crown 01

Crown 02

Crown 03

Enjoy and please post comments, errors and omission’s.

3DS Max Fall 2009 Class-07

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 05-10-2009

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0

3DS Max Fall 2009 Class-07

This tutorial is a detailed exploration of Photometric lighting in 3DS Max. It will look at three types of lights: Free Light Rectangle, Target Light, and Free Light line. It will also look at changing the daylight system  from date, time and location to Manual which allows for greater Daylighting flexibility.

Please click on the link below to download the tutorial.

FA09_427_Class-07

Enjoy and please post comments, errors and omission’s.

Revit 2010 BIM Class-04

Posted by digital_design | Posted in Revit 2010, Tutorials | Posted on 29-09-2009

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0

Revit 2010 BIM Class-04

This is the fourth tutorial in a series that will introduce you to Revit 2010. It covers the Model In-Place Sweep in great detail. Sweep’s can be used for many applications and in this tutorial we draw a Sweep Profile for a MTL fascia in the project and then we will draw a couple Sweep profile families that we load into the project.  Have Fun!

Please click on the link below to download the tutorial.

FA09_BIM_Class-04

FA09_BIM_Class-04

Enjoy and please post comments, errors and omission’s.

3DS Max Fall 2009 Class-06

Posted by digital_design | Posted in 3DS Max, AutoCad, Tutorials | Posted on 28-09-2009

Tags: , , ,

1

3DS Max Fall 2009 Class-06

In 3DS Max nurbs (non uniform rational b-splines) modeling will allow you to model complex forms and geometry. These forms generally have multiple curves in 2 or 3 different axes i.e. plan and elevation. This tutorial begins in AutoCad and the explores UCS (user co-ordinate system) 3 point which allows you to control the UCS by specifying three points: origin, positive X and positive Y. Then the tutorial will introduce you to photometric (real-world) lighting.

Please click on the links below to download the tutorial and Acad file.

FA09_427_Class-06

NURBS

Enjoy and please post comments, errors and omission’s.

Revit 2010 BIM Class-03

Posted by digital_design | Posted in Revit 2010, Tutorials | Posted on 22-09-2009

Tags: , ,

0

Revit 2010 BIM Class-03

This is the third tutorial in a series that will introduce you to Revit 2010. It covers the basics of  creating a family profile that will be used for a vertical wall reveal. Hopefully By creating a custom profile you will become more comfortable drawing in Revit 2010. The tutorial also covers how to create a camera. Have Fun!

Please click on the link below to download the tutorial.

FA09_BIM_Class-03

FA09_BIM_Class-03

Enjoy and please post comments, errors and omissions.

3DS Max Fall 2009 Class-05

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 21-09-2009

Tags: , , ,

1

3DS Max Fall 2009 Class-05

This tutorial will look in depth at the Loft modifier. In 3DS Max the Loft modifier can definitely be intimidating with its endless list of parameters. That being said it is also a very powerful parametric modeling modifier. This tutorial explores lofting multiple shapes along a path to create a conceptual massing study of an elliptical high rise tower. This tutorial will also explore in more depth the edit mesh modifier using Soft Selection to create a modern lamp shape. Soft Selection allows you to push and pull sub-object levels of the mesh allowing the other parts to follow (based on the falloff  settings).

Please click on the link below to download the tutorial.

FA09_427_Class-05

Enjoy and please post comments, errors and omission’s.

Revit 2010 BIM Class-02

Posted by digital_design | Posted in Revit 2010, Tutorials | Posted on 15-09-2009

Tags: , ,

0

Revit 2010 BIM Class-02

This is the second tutorial in a series that will introduce you to Revit 2010. It covers the basics of  Roof types, Slab creation / type, Detail Level and Door creation. The project that we are ultimately building is a small shed so its easy to handle. Have Fun!

Please click on the link below to download the tutorial.

FA09_BIM_Class-02

FA09_BIM_Class-02

Enjoy and please post comments, errors and 0mission’s.

3DS Max Fall 2009 Class-04

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 13-09-2009

Tags: , , ,

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3DS Max Fall 2009 Class-04

This tutorial is the first of the Modeling Design series. It covers pivot point and how to use and move an objects pivot point to mirror. In 3ds Max when you mirror an object the new object can become an instance of the original so that what happens to the original will happen to the instance.  The tutorial will cover making interior walls and using Boolean to make door openings in walls. It also covers the AutoCad array command for a later comparison to the array in 3ds Max.

Please click on the link below to download the tutorial.

FA09_427_Class-04

Enjoy and please post comments, errors and omission’s.

3DS Max Fall 2009 Class-03

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 08-09-2009

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3DS Max Fall 2009 Class-03

The class-03 tutorial is the last of the 3 part sneak preview tutorials. This tutorial will cover the Edit Mesh modifier that allows you to edit the sub-objects of a 3D mesh. By editing sub objects like vertices and polygons you can strecth and manipulate geometry to create more complex shapes. The tutorial will also introduce you to the material editor and we will create a raytrace glass material. finally we will look at settings to help optimize rendering time using the mental ray rendering engine.

Please click on the link below to download the tutorial.

FA09 Class-03

Enjoy and please post comments, errors and omission’s.

Revit 2010 BIM Class-01

Posted by digital_design | Posted in Revit 2010, Tutorials | Posted on 03-09-2009

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Revit 2010 BIM Class-01

The first in a series this tutorial will introduce you to Revit 2010. It covers the basics of Conceptual Massing , Roof creation, Wall by face and Wall Types. The project that we are ultimately building is a smal shed so its easy to handle. Have Fun!

Please click on the link below to download the tutorial.

FA09_BIM_Class-01

FA09_BIM_Class-01

Enjoy and please post comments, errors and 0mission’s.

3DS Max Fall 2009 Class-02

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 30-08-2009

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3DS Max Fall 2009 Class-02

The class-02 tutorial will explore the 3ds Max snaps interface which is similar to AutoCad although far more advanced. In 3ds Max you can snap to 2D objects only, snap to 3D and project as 2D or snap to all. We also look at the UCS (user co-ordinate system) in AutoCad an essential part of learning 3D design in any modeling application. We continue with our AutoCad / 3ds Max modeling strategy and we look specifically at when to model from plan vs elevation or section. Then finally we look at the Daylight system that is made up of three components: Compass, MR Sun and MR Sky. MR stands for Mental Ray.

Please click on the link below to download the Class-02 tutorial:

FA09 Class-02

Enjoy and please post comments, errors and omission’s.

Arch 427 Spring 2010 Class-01

Posted by digital_design | Posted in 3DS Max, Arch 427, AutoCad, Tutorials | Posted on 24-08-2009

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Arch 427 Spring 2010 Class-01

This course is an exploration of new visualization techniques to support and express architectural design through 3D modeling and rendering.

Class-01 is the first of the Sneak Preview series which begins to explore the key fundamentals covered in the course.  These fundamentals will then be covered in more detail later in the course.

Please click on the links below to download the Class-01 tutorial and DWG file:

SP10_427_Class-01

Class-01 DWG File

Enjoy and please post comments, errors and omissions.

3DS Max nurbs part one

Posted by digital_design | Posted in 3DS Max, AutoCad, Tutorials | Posted on 13-08-2009

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3DS Max nurbs part one

In 3DS Max nurbs (non uniform rational b-splines) modeling will allow you to model complex forms and geometry. These forms generally have multiple curves in 2 or 3 different axes i.e. plan and elevation. This tutorial begins in AutoCad and the explores UCS (user co-ordinate system) 3 point which allows you to control the UCS by specifying three points: origin, positive X and positive Y.

Please click here to download the Nurbs – Part One.pdf

Please click here to download the nurbs.dwg file

Nurbs - Part One Thumb

Enjoy and please post comments, errors and omission’s.

3DS Max edit mesh with soft selection

Posted by digital_design | Posted in 3DS Max, Tutorials | Posted on 08-08-2009

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3DS Max edit mesh with soft selection

This tutorial will explore the edit mesh modifier using soft selection to create a modern lamp shape. This modifier allows you to push and pull sub-object levels of the mesh allowing the other parts to follow (based on the falloff  settings).

Please click here to download 3DS Max soft selection.pdf

3ds Max Soft Selection.indd

Loft - parametric modifier thumb

Enjoy and please post comments, errors and 0mission’s.

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